Before I get to the main point of this particular post, here’s a treat. I found the “shower scene” from Parasite Eve 2 on You Tube while checking out this other stuff. Watching it makes me want to play the game again…
Granted, a lot of younger gamers will think it a bit lame, but it was pretty cool for its time and the game is one of the better ones for the old PS1.
On to the new stuff. I was checking my blog stats and clicked on one of the “referrer” links. It took me to a page devoted to all things Aya Brea, one of which turned out to be a blog devoted to “cosplay.”
For those like me who haven’t the faintest idea what “cosplay” is, here’s a brief description from wikipedia:
Cosplay (コスプレ kosupure), short for “costume play”,[1] is a type of performance art whose participants outfit themselves, with often-elaborate costumes and accessories, as a specific character or idea. Characters are usually sourced in various Japanese and East Asian media, including manga, anime, tokusatsu, comic books, graphic novels, video games, and fantasy movies. Other sources include performers from J-pop, J-rock, visual kei, fantasy music stories (such as stories by the band Sound Horizon), novels, and objects from cyberspace or the real world that are unique and dramatic (especially if they have or can be given an anthropomorphic form).
Cosplay participants (“cosplayers”) form a subculture centered around wearing their costumes and reenacting scenes or inventing likely behavior inspired by their chosen sources. In some circles, the term cosplay has been broadened to include simply wearing a costume, without special consideration given to enacting characters in a performance context.
Here’s the link, if you would like to read the entire article.
So I wound up at Cosfantasy, a site that features photo galleries of various cosplayers portraying their favorite characters. I jetted on over to the Aya Brea archive and was pleasantly surprised, as I am sure you will be when you click here.
Granted, Aya Brea probably isn’t one of the more complicated characters to “cosplay,” especially if you happen to be a slender Japanese girl with long blond hair, but this girl looks exactly like Aya. It’s awesome. I didn’t navigate around much, but some of the other costumes looked very elaborate, and I would imagine that these folks are spending a lot of time, or money, or both, to pursue this form of performance art.
I’m curious about the legal issues involved, though. Further into the wikipedia article, the writer states that: Since the design of the clothing is originated from mostly fictional characters from manga, anime, tokusatsu, comic books, graphic novels, video games, and fantasy movies, the design itself is not copyrighted by the author or the maker of these forms of publication. Therefore, small manufacturers are able to take advantage of this by simply produce and sell packaged set costumes to cosplay fans.
I’m not sure I buy that. If you tried to manufacture and sell Superman, Spiderman, and X-Men costumes, I would imagine that Marvel Comics would slap a Cease & Desist on you faster than the proverbial speeding bullet. Why would video game characters be any different? I don’t see a problem if people want to make their own costume and use it for their own cosplay, but if they are being made to sell than I can see some trouble down the road.
Anyway, it is not my intent to mess with other people’s thang, so I’ll let somebody else pop the top on that particular can of worms. In the meantime, enjoy Aya. If you haven’t already, buy the game and play it. I like PE2 a bit more than PE1, but both are good games and quite striking visually, at least for their time.
Still, at my age I can still remember when all we had were these systems. I can still remember when these “pong” clones hit the stores, and being just as desperately pissed because we didn’t have the money to get one. I don’t remember what the version was in the stores where I lived…I think this Bentley was sold in Europe at the time. Whatever it was, it worked the same way: you moved the long white bar up and down with a rotary controller to keep your opponent from zinging the little white blip past you. I found a bunch of these old systems at a thrift store a few months back, and bought them. Most of them don’t work, but we hooked up one that did. It was a lot of fun. For about eight minutes.
Has anybody else gotten pissed off at this game and just quit? Am I the only one? I love me some Tomb Raider, don’t get me wrong. I’ve been playing since about the time III was released for Playstation, and I went back and bought I and II. Since that time, I’ve been snatching new editions off the shelf just about as fast as the dude at Wal-Mart can put them up there.
Part two of this little drama occurred in level 10, Egypt-Obelisk of Khamoon. There is a spot where you have to jump backwards off of a wall at the upper arc of a wall-run to grab a ledge behind you. There are several problems with this particular sequence. One, you have to adjust your height on the grapple-hook line to a very specific spot in the wall so that you reach the correct position at the top of your run. Two, you have to somehow keep the camera adjusted such that, at the precise moment, it is directly behind Lara and facing the wall squarely. Improper camera placement means that when you make your jump backwards, she leaps off in virtually every direction BUT backwards, toward the G.D. ledge she needs to grab.
Okay. My bad. I’m a dumbass. Fine. Just as long as they don’t put one of those in there where you HAVE to make the jump in order to move forward in the game…